![]() ![]() Difficulties begin with the very first obstacles. Really, what haven’t you already seen in a good deal of other games like that? However, once you start playing, you realize you won’t be able to beat the gameplay so easily this time. Sounds crazy? It looks even more so! See that with your own eyes playing this freakish – and outrageously difficult – arcade online! Not as simple as it looks!Īt first sight, there seems to be nothing particularly hard about the great quest lying ahead of you. Moreover, he has a hammer in his hand and he uses it to make his way to the top of an insanely tall mountain. Getting Over It kind of exploits that concept and puts you in the role of a naked man who spends the whole game without leaving the cauldron he is sitting in. It was a famous philosopher who preferred a simple, even primitive way of life uncomplicated by any social rituals or material wealth and chose the dubious comfort of a random wooden barrel to the luxuries of the villa where he might have been otherwise leading an enviable and well-off existence. You have to come out and play well.If you learned the basics of ancient Greek history well, you probably heard of Diogenes. You can’t come out and just play to win a game anymore. If you don’t play well, you’re going to get beat. And if you play to your standards and you’re playing lesser talented teams, you should win the game. “We have to play to our standards, and we have standards. Our message is consistent: It’s that our biggest opponent is ourselves. “I’m in charge of the program, so I have to make sure opponents don’t get overlooked and they get treated with respect. “I can’t let the team overlook anybody,” Dutcher said. New Mexico was 20 in NET … and lost at home against 273 Air Force.īoise State, Colorado State, Nevada and UNLV, all in the top 100 of NET, all have lost Quad 3 or 4 games this season as well. The margin between the best and the worst, honestly, is not that big.” You have to respect the game, respect your opponent. “When it comes to Quad 3 teams or Quad 4 teams, when you’re a Quad 1 team, it’s easy to have the mindset that you’re just better and talent-wise you’re going to win. That’s when the coaches do a good job of stepping it up, and it rubs off on players. “If anything, they’re even more amped up for Quad 3 and Quad 4 teams, because human nature, you’re going to let down a little bit. “I just know how the coaches approach it,” said Aguek Arop, who spent five years at SDSU as a player and is in his first as a member of Dutcher’s staff. Baylor and Texas Tech both lost sub-100 games in 2018. His assistants notice a change in demeanor in the days leading to a game against a lesser opponent, the urgency in meetings, the attention to detail in film sessions, the purpose in practice.Īnother stat: Of the current top 50 teams in Kenpom, only Baylor and Texas Tech have gone longer since SDSU’s last loss against an opponent ranked 100 or worse (83-70 at 188 New Mexico on Feb. That’s what happens when you hang all these titles. We know we’re going to see everybody’s best shot, so we owe it to them to give them our best shot. “We’ve had good teams, good players, good coaches,” Dutcher said. Everyone else is well into double figures, topped by Air Force with 35. Boise State has lost five, Utah State and Colorado State seven each, Nevada nine. The Aztecs have yet to lose a Quad 3, Quad 4 or non-Division I game in the four-year history of the NET. No one else in the conference currently has won more than five in a row. The next longest active streak in the Mountain West belongs to Utah State, which has won 22 straight Quad 3 or lower games. SDSU is 57-0 in Quad 3 or lower games, defined as your opponent being worse than 75 in the NET at home, 100 on a neutral floor or 135 on the road - viewed by the NCAA Tournament Selection Committee as “bad” losses. Quad 1 and 2 are the highest quality opponents, Quad 3 and 4 the lowest. ![]() The NET metric has been in existence for four seasons now, ranking every Division I program from 1 to 362 and sorting games into four quadrants. Which might help explain an incredible statistic that, as much as the banners hanging in Viejas or its fearsome defensive identity, defines this program. ![]()
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