![]() ![]() Normals are relegated to just three buttons: one for light attacks, one for mediums, and one for heavies. You can also more easily pull off Supers with Modern Controls by inputting the special and heavy buttons at the same time along with a direction. Ryu can do all three levels of his punch-based specials using this method, but it doesn't work for any of his kick-based specials. This grants access to all three strength levels, but it doesn't apply to all specials. We will note here that you can still use classic inputs to do special attacks while using Modern Controls. The drawback here is that you can't choose the strength level of the special you're performing you only get one version of each special attack, though you can still enhance them with Overdrive. Instead, players will only have to press a designated special attack button, either by itself or along with a direction, to pull off such moves. Using Modern Controls also simplifies things down a decent bit as it includes a combo assist button and gets rid of complex inputs such as quarter circle or zig-zag motions traditionally required for such attacks as the iconic Hadoken and Shoryuken. That brings us to what might prove to be the most popular option of the three: Modern Controls. That's right, it's really just Versus and single player modes that you'll even be able to use them, so at the end of the day, Dynamic Controls are for people who don't really play video games, little kids, and maybe parties where someone busts out the newest Street Fighter and bunch of drunken college kids use it as a drinking game. Not only are you limited to just a few basic sequences with Dynamic Controls, you can't even take them online. ![]() Players who start here can get acquainted with the general feel and flow of the game, and hopefully this first taste will entice them enough to graduate into the less restricted control schemes. What happens on screen will look like an actual fight as opposed to just random mashing and uncoordinated jumps, and offers a starting sense of what a given character's abilities are as well as what a potential game plan for them might be. Yes, the game does the majority of the playing for you here, but Dynamic is a great way to introduce newcomers to the party and give them the satisfaction of seeing their characters pull off effective sequences with them behind the controls. No need to mash, just press one button at the correct distance away and you'll leap forward and hit your opponent with a jump in and a full follow up combo. When at mid range your character will go for a poke or jump forward and, get this, perform an entire jump in combo. If you're up close, you'll either toss out a short ranged attack or perform a throw. If you're full screen away, you'll either throw a fireball, perform a longer reaching attack, or maneuver closer to a more effective range. Press one of the three inputs and your character will perform an attack based on how far away they are from your foe. When we say "assistance" here, it's more like you're assisting the AI than it's assisting you. ![]() Everything is simplified down to just three buttons that will take care of all attacks and some maneuvering, and then two more that trigger Drive Impact and Parry, respectively. Playing Street Fighter 6 with Dynamic Controls is basically playing with AI assistance. Let's jump into the first and simplest option. Whether you've been playing every day since Street Fighter 2 came out, never touched a fighting game in your life, or are somewhere in between, there's a Street Fighter 6 control scheme for you and in this guide we're going to break down all three so that you'll know going in which one is the best fit for you. These are designed to make the game fun and enticing for anyone and everyone who might want to give the game a shot. ![]()
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